StarCraft enhanced upon its predecessor Warcraft II, which featured two extremely similar playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered while in the lesser-recognised 1996 SSI release War Wind. The device styles https://august6160x.ka-blogs.com/83193721/the-basic-principles-of-starcraft